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Lumina Maps

Heres some screens and a trailer for a game me and Sam worked on this year called LUMINA!
An Egyptian puzzle game set within a pyramid where the player controls mirrors to bounce beams of light to get through each tomb.

Throughout the game the theme of the tombs get more degraded and destroyed the further you get below the pyramid. Going from Clean>Dirty>Sandy>SandyRubble>DarkStone>DarkRubble.
Sam made multiple Substance painted Meshes aswell as us using marketplace kitbash assets to construct the levels bases on Corentin Derbré puzzle layout and gameplay.

If you want to have a look the game can be found here on Steam and also Itch.io
https://store.steampowered.com/app/1063050/Lumina/

An occasional bright spot to give some resbite from the dark tombs!

An occasional bright spot to give some resbite from the dark tombs!

Intro level

Intro level

Early level with a cleaner theme of tomb

Early level with a cleaner theme of tomb

Lumina - Release Trailer

The mirror mesh made by Sam

The mirror mesh made by Sam

Later levels become dark and more destroyed

Later levels become dark and more destroyed

One of the later level puzzles featuring a pendulem in a large cavern.

One of the later level puzzles featuring a pendulem in a large cavern.

Torch model made by Sam at the start of the game.

Torch model made by Sam at the start of the game.

A bit of a closer look at the darker stone models Sam made for the game.

A bit of a closer look at the darker stone models Sam made for the game.

This is a shot showing the middle sandy style maps

This is a shot showing the middle sandy style maps

I made some custom decals for wall drawings/art inside the tombs.

I made some custom decals for wall drawings/art inside the tombs.

Some of the wall art depicts the mirror the user controls throughout the game.

Some of the wall art depicts the mirror the user controls throughout the game.

The bridge level nearer the end of the game slightly more open changing up the gameplay of the puzzles.

The bridge level nearer the end of the game slightly more open changing up the gameplay of the puzzles.

A rotating puzzle room.

A rotating puzzle room.

The rooms get more ruined the further through the game you get.

The rooms get more ruined the further through the game you get.

Lumina Maps Walkthrough Part 1

Lumina Maps Walkthrough Part 2

Lumina Maps Walkthrough Part 3